Archive for the 'Framework' Category
The first public version of the Framework has been released today. If you’ve been waiting all of your life for a drop-in solution to browser-based gaming development, then here it is… ha! There is a Wiki formed already but only one article has been created so far which shows you how to create an About [...]
Redesigning logic is never a good idea, although coming up with a base framework for gaming kind of makes it a necessity… sorta. The framework is finally coming to its skeleton completion which means several things:
I can start working on the actual game again… In case you forgot, its called ctrlHack.
The Framework will be available [...]
It’s been a minute since the last post, and the code posted therein has changed quite a bit. Not too drastic for those pieces but definitely a difference. I’ve come to the conclusion that the Framework should be called BBG Framework. Very original, eh?
So here is the progress thus far:
Controller
index.php as the controller calls the [...]
As part of the ctrlGames framework, I will actively attempt to place in reusable code for a decent framework to use in future games. As stated in my Design Document, I will release the source for the framework for others to use and expand on, and build plug-ins for it.
I updated the code from yesterday [...]